![]() ![]() In GII NotR, I kind of gimped my character with one of the worst builds anyone could probably do. I don't want to be Godlike with both, obviously, but enough to at least survive the challenges the game presents later on. ![]() It's like the Valley of Mines from Gothic II as a Fire Mage all over again.īut, long-term, is the game really, really challenging? It seems like the requirements are steep for some things, which makes me wonder, is AB designed for one, very narrow focus? For example, I'd like to maybe train my bow to a decent level, but I also want to use Large Weapons. Hey Moriendor, how do you like AB? The game is wicked tough for me so far. So if you want more of a challenge with slower character progression (less bang for your learning points buck, less gold etc.) then go for it. Check inside your G3 folder after installing CP 1.75.ĪB + AAI have specifically been created by Gothic veterans and for Gothic veterans who were longing for a more NotR-like experience rather than the default easy (even on hard minus the boars from hell ) difficulty. There should be a very good and very detailed documentation on what AB and AAI do in the PDF manual that comes with the community patch (though I'm not sure if there is an English manual?). Of course, there have been patches and adjustments to AB/AAI and the modding community constantly keeps working on content for G3 (like the community story project - CSP-) but rest assured that it is very unlikely for you to be treading new ground here. Therefore, alternative AI + AB are purely community-made and have been around since at least 2009-/2010-ish and they have been tested by millions of G3 players over the years. ![]() Today's community patches and efforts are all based on this final official 1.6 patch. Contrary to the community patch team, they had full access to the G3 source code and were able to make some major under the hood changes. The most notable milestone here was the 1.6 patch created by Spellbound. The only official PB post-release content for G3 is everything up to the 1.12 patch which only included very basic stability fixes.Įverything that came after was either made by the community or by Spellbound Entertainment (the makers of ArcaniA). PB parted ways with JW shortly after the game was released. So, I think, it's simply a case of you not talking to any hunter and not having the correct items for fences.Well, Gothic 3 is a 2006 game and modding basically began the day it was released in its super-broken original state. Seruk is an additional merchant added by your mods, he doesn't sell or buy anything in the original game. Kliff, Sebastian and Urkrass are standard merchants. Going by your list only Marlo is a fence. ![]() At least at some point the CP restricted the hunters extra payment to only pelts and hides, originally thery also paid extra for claws and horns. It may be, that the extra money for jewelry was removed in the CP or restricted to simple silver and gold rings. Some sources mention only goblets and coffers, others also mention jewelry. The sources are relatively unclear on jewelry. Fences pay extra for silver and gold goblets and coffers as well as rings and necklaces. Hunters and fences pay 30% base price extra (so 60% instead of 30%) for certain items. Certain items fetch an icreased price at certain NPCs originally. ![]()
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